![]() Vulnerable to Sustained High Damage Attacks & Pierce Invulnerability As supports rarely equip Starting NP Gauge CEs, he may need a few turns to charge his first NP, but afterwards the party will consistently receive an influx of Healing, NP charge, and critical stars every turn. While most Servants experience periods of downtime, Merlin’s high NP gain (including passive NP gain per turn) and five turn NP duration mean that his NP has a very high uptime once he gets going. The same skill also applies a hefty Critical Chance debuff on enemies, further augmenting the party’s survivability. But the biggest tool in Merlin’s defensive arsenal is arguably Illusion's party-wide Invincibility which allows any party to easily brush off enemy NP turns. Merlin provides stable healing via his spammable NP’s Healing per Turn buff and Hero Creation’s MAX HP Increase. One of the reasons as to why Merlin is exceptional is that he provides the means for (Buster) teams to survive longer battles and gain NP gauge. These factors allow any Master to use critical-based strategies to great effect, even with Servants who are not traditionally critical damage dealers. Furthermore, Merlin’s Hero Creation also contains a huge Critical Damage Up buff (although it only lasts for one turn), which synergizes greatly with his star generation capability. Their high values crown him as the best Buster damage support. ![]() When used alongside a Buster Servant, Merlin provides at minimum two offensive buffs, namely, Dreamlike Charisma’s party-wide ATK Up buff and Hero Creation’s targetable Buster Performance Up buff. Merlin's Round Table Discussion Strengths Befitting his lore, he is one who can be expected to stick around until the end of the universe. The Magus of Flowers is easily one of the most powerful Support Servants to have ever been released in the game. His few flaws are rather trivial compared to the massive benefits he brings to a team. Overall, Merlin is the ideal support for Challenge Quests, especially for Buster teams. Lastly, Merlin’s effectiveness in non-Buster teams is a bit reduced, but still good. The resulting ramp-up time, as well as his instant NP charge being “only” 20%, makes him less convenient in the stages where his magnificent damage buffs are overkill and farming/clear speed are more important. ![]() Many of his features are also tied to his NP, most notably the NP Charge per turn and the Healing per turn. The biggest flaw in his kit is the lack of DEF Up buffs, which can make his team particularly vulnerable to bosses that can pierce Invincibility, and enemies who do high damage with their basic attacks. Merlin’s performance is thus spectacular during Challenge Quests.Īs with every Servant though, Merlin does have a few weaknesses in practice. What truly sets Merlin apart from other supports is that he can also grant sustain and support through party-wide Healing per turn, NP Charge per turn and Critical Star Generation per turn from his NP, as well as an NP Charge, Star Generation and even party-wide Invincibility from his skills. Bringing nearly every single offensive buff a Buster Servant could ask for ( Buster Up, ATK Up, and Critical Damage Up), Merlin is a one-man support army who takes full advantage of multiplicative buff stacking. ![]() ![]() The Magus of Flowers allows virtually any Buster-oriented damage dealer to reach their true potential, enabling even the more utility-oriented ones to put out strong damage. “Why don’t I just use an incantation, you ask? Well, I mean, isn’t it easier to just punch them?”Īn immortal magus, Fou’s part-time punching bag, and possibly the most prominent kingmaker in history, Merlin’s capabilities as a Servant far exceed even his own lofty reputation. ![]()
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